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Vigilante 8: Second Offense : ウィキペディア英語版
Vigilante 8: 2nd Offense

''Vigilante 8: 2nd Offense'' (known as ヴィジランテ8〜セカンドバトル〜 (Vigilante 8 2nd Battle) in Japan) is a vehicular combat video game developed by Luxoflux and published by Activision released for the PlayStation, Dreamcast and the Nintendo 64 on December 1, 1999. It is the sequel to ''Vigilante 8''.
==Gameplay==
As in ''Vigilante 8'', players will control a vehicle and eliminate all other vehicles in the arena with the use of weapons and upgrades. The player can choose to play through a story mode, Quest Mode, or play with an assorted number of bots in Arcade mode. The game also offers a new two-player cooperative mode and a Grand Melee Deathmatch mode, wherein the player endures attacks by multiple AI opponents. ''Second Offense'' introduced the "Salvage Points" system, which allows the player to upgrade their vehicle by collecting Salvage Points from destroyed opponents, improving the vehicle's offense, defense, speed, and targeting abilities. The vehicle's external appearance also improves with more Salvage Points and turns into a totally different design when it is fully upgraded. Special icons scattered over the game zone allows the player to improve mobility over certain environments, such as hover pods, skis, and outboard motors. The original game's five standard weapons - mines, rockets, autocannons, homing missiles, and mortars - are now supplanted by flamethrowers, with each weapon now capable of performing three special attacks using movements on the control pad. The Totaling and Whammy combat modes from the first game are also retained, as is the concept of stages with interactive features.
Completing secondary objectives in Quest Mode would also help unlock secret characters. Aside from being able to play music CDs, the player can also access the ''Vigilante 8'' levels for multiplayer matches by inserting the game disc.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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